Pages

Monday, January 2, 2012

Brink



What would happen if Borderlands and Mirrors Edge had a baby? The answer is Brink. Brink is a title that comes from Splash Damage and Bethesda Softworks, same developers that bought you, QUAKE Wars, Oblivion and Fallout 3. With titles like these under their belt I'm getting pretty hyped up about this. Seems like the hype will have to go on for quite some time though as the game comes out early next year.

Brink takes place on the Ark:

"Built in the near-future as part of a contemporary green vision, the Ark was a model for sustainable living. The massive man-made floating city became a home to the scientists and thinkers focused on making the vision a reality, while its wealthy patrons built a recreational paradise.

But soon the threat of a global environmental crisis became real: glaciers melted, sea levels rose, and the very survival of humanity was threatened. Thousands from around the globe fled to the Ark as a last hope. Refugees clung to survival however they could, while the original founders and their descendants struggled to maintain the island.

Now, the Ark has lost contact with what remained of the mainland and exists in total isolation. As the Ark's supposedly renewable resources dwindle, the balance of power threatens to unravel and throw competing social factions into a horrific conflict.
With tensions growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Which side will you choose?"

The story here seems pretty good, which is to be expected as their previous game titles have outstanding story lines. However, the thing that really stands out about this game though is the SMART system they have developed.



SMART stands for "Smooth Movement Across Random Terrain" and as you can see from the trailer, it is going to change the way fps gamers play games. This game is like Mirrors Edge on steroids. The gun play in Mirrors edge felt clumsy, mainly because they focused on the free running aspects of the game. This game focuses on both and by the looks of things they've nailed it. I cant wait to be running across walls while shooting my confused enemies. By the looks of things, this system is going to mean less camping in multiplayer games and more hectic close range gun battles.

I really hope the developers stick to their promises. If they can manage to produce a final product where almost every part of each map is accessible, this game is going to be amazing. Mirrors edge is one of my favorite games of all time and I've been waiting for a sequel for ages. If this can fill the gap, it's going to be one awesome ride.

Happy gaming!

No comments:

Post a Comment